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VIRTUAL REALITY  3D Game Design Coding Camps in Toronto & GTA 

Build and Explore in 3D World

Rated the best virtual coding camps by parents, kids and Teens

TEEN exploring coding VR

Virtual Worlds Aren’t Just Played. They’re Designed

Summer 2026 introduces VR Light and VR Deep

Two immersive learning paths to learn how virtual reality experiences are designed, created, and improved.

Ages 7–14 - Roblox-based immersive design  

Ages 10–17 - Unity-based VR development

At Code-it Hacks Kids summer camps, we introduce kids to coding in a fun and educational way. VR coding camps focus on teaching the fundamentals of game development, enabling young learners to design and build their games from scratch.

 

Virtual reality is shaping how games are played, how simulations are built, and how immersive digital worlds are experienced. But behind every VR experience is careful design across camera perspective, movement, interaction, scale, and usability.

In our VR camps, students don’t just use virtual reality. They learn how immersive experiences are designed, coded, tested, and refined, layer by layer.​​

Code-it Hacks Kids camper testing VR coding project

It’s where coding meets creativity, and imagination becomes immersive.

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VR Light - ROBLOX STUDIO 

Immersive design · Guided creation · Age-appropriate depth

VR Light introduces students to how games & virtual worlds feel in virtual reality. Using Roblox, students build 3D worlds and games, then playtest their creations in VR to understand how perspective, scale, camera movement, and usability change in immersive environments.

Key Focus Areas:

  • Building 3D worlds and Game assets in Roblox

  • Gameplay creation using age-appropriate tools

    • Ages 7–9: Coding fundamentals with pre-written and guided scripts 

    • Ages 10–14: Coding fundamentals with a deep dive into Lua scripting

  • Playtesting games in VR to evaluate immersion & comfort

  • Camera, lighting, scale, and object placement for VR

  • Immersive design concepts without native VR complexity

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VR Deep - UNITY GAMING ENGINE

Native VR development · Real systems · Advanced interaction

VR Deep is designed for teens ready to build fully functional virtual reality experiences. Using Unity, students develop native VR games and simulations with real interaction systems, movement mechanics, and immersive environments.

Key Focus Areas:

  • Native VR development using Unity

  • Interaction systems for VR controllers and movement

  • Physics, scale, and spatial interaction

  • Testing and refining comfort and immersion

  • Advanced projects with intelligent NPC behaviour and interactive systems

  • Understanding how professional VR experiences are built

What’s the Difference Between VR Light and VR Deep?

The key difference between VR Light and VR Deep is how deeply students move from understanding immersive design to building native virtual reality systems, and the level of technical complexity they’re ready for.

Both VR Light and VR Deep are designed to help students understand how immersive experiences work and to build confidence as creators, not just consumers, of virtual worlds.

Why Kids Love VIRTUAL REALITY (and Why That’s a Good Thing)

EXPRESS CREATIVITY

Kids design their own game world, objects, and characters

Tools to be creators, not just consumers

Playground for problem-solving

They use problem-solving and creativity at every step, balancing coding, logic, art, and design.

VR taps into what kids love most: creation, challenge, and adventure - on their terms.

SIMPLICITY in Complex Topics

 Just logic, puzzles, and imagination.

Kids control how worlds are made, how stories unfold, and how players interact.

IMMERSIVE Game Building

Immersion helps concepts like perspective and space make sense quickly.

 

Experimenting is part of the fun. Kids enjoy adjusting layouts, lighting, and object placement to improve their games.

VR  introduces immersive technology thoughtfully, helping kids learn how virtual experiences work without overexposure or overwhelm.

Imagine NOT just building a game - but stepping inside it.


The VR Magic

Centrepiece of our ROBLOX and UNITY Game Design Summer Camps

Why Learning VR Through ROBLOX and UNITY Matters in 2026?

The world is shifting from flat screens to immersive experiences, and kids are the next generation of creators.

Virtual reality and immersive technologies are expanding beyond entertainment and becoming core tools in education, training, design, and simulation across industries.

Global AR/VR market

Expanding user Base

Industry Reach

VR Job Market

The global AR/VR market is projected to grow at a ~28% compound annual growth rate through 2030, reaching tens of billions in value

The VR software market is expected to reach 200+ million users worldwide by 2030, indicating widespread adoption.

60% of all gaming studios are investing in AR/VR

VR is changing industries from healthcare to education training to  engineering

Job postings related to AR/VR and immersive technology have increased by 150%+ over the past five years.

"In VR Coding camps, kids aren’t just telling stories, they’re building entire universes.”

Why Parents & Kids Love Our VR Camps

  1. Engaging curriculum designed by real tech educators

  2. Balance of structure, creativity, and fun

  3. Tech skills taught in a screen-positive, age-appropriate way

  4. A chance to build and launch real games!

We Teach Kids To:

  • Think critically about the games they play

  • Prioritize safety and kindness in online spaces

  • Understand the difference between passive play and purposeful creation

  • Practice screen time moderation

Why Parents Opt for Code-it Hacks Kids VR Camps?

VR LIGHT ROBLOX CAMP

  • VR is used intentionally, not constantly
    Headsets are introduced in short, guided sessions focused on learning goals rather than free play.

  • VR supports learning, not screen time
    Most of the camp is spent building, discussing, and improving games. VR is used specifically for playtesting and evaluation.

  • Instructor-led at all times
    All VR activities are guided and supervised by instructors.

  • Comfort and safety come first
    Session length, movement, and student comfort are actively monitored.

  • No independent or unstructured VR use
    Every VR session has a clear purpose and learning objective.

  • Skills go beyond VR
    Students develop spatial reasoning, design thinking, and problem-solving skills that apply across technology and STEM learning.

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VR Deep UNITY CAMP

  • Built on real development foundations
    Students work with Unity and structured programming concepts to build native VR experiences.

  • Guided rigour, not free exploration
    Instructors support complex learning while encouraging independence and ownership.

  • Intentional VR use
    VR is used for development, testing, and refinement, not constant headset time.

  • Comfort and safety are part of the curriculum
    Students learn how developers design for motion, scale, and usability.

  • Advanced concepts are introduced thoughtfully
    Later projects may include intelligent NPC behaviour and interactive systems.

  • Transferable skills
    Students develop systems-thinking, problem-solving, and persistence skills that extend beyond VR.

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What they learn now could shape their future

​​​​​They're not just keeping up,  they’re getting ahead of the curve.

Sample Day Schedule

Activity
Time
MORNING CARE
8:00 - 9:00 AM
CHECK-IN
8:45 - 9:00 AM
STEM Lesson
9:00 - 9:30 AM
COLLAB CORNER
9:30 - 9:45 AM
DESIGN BENCH Inquiry Segment
9:45 - 10:00 AM
BREAK
10:00 - 10:15 AM
BUILD - CODE Time
10:15- 12:00 PM
LUNCH OUTDOOR TIME
12:00 - 1:30 PM
STEM LESSON
1:30 - 2:30 PM
BUILD - CODE
2:30 - 4:15 PM
NEW: THE FUN HOUR
4:15 - 4:45 PM
PICKUP
4:00 - 4:15 PM
AFTERCARE
4:00 PM - 5:00 PM
Woman Using VR Headset
Illustration of a kid walking with VR headset

VR CAMPS 2026

ROBLOX and UNITY

Roblox 3D VR Game Development with Lua Coding

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ROBLOX DEVELOPER + VR - LUA CODING

July 27th - July 31st , 2026

Ages 10 - 17

In Roblox (VR) with Lua – OBBY, students take their game development skills to the next level by designing and scripting a fully interactive obstacle course inside Roblox Studio. Campers build complex 3D environments and use Lua scripting to control checkpoints, obstacles, collectibles, and player progression. Students write and debug scripts to manage game systems and create engaging challenges. The camp also includes VR Light playtesting, where students experience their obstacle course in virtual reality and learn how immersive perspective affects level design, spacing, and player comfort. This camp is ideal for students who want deeper technical skills and real scripting experience.

Roblox 3D Game Design and VR Experience - Pokemon Catcher

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ROBLOX GAME DESIGN + VR

July 6th - July 10th, 2026

Ages 7 - 9

In Roblox – Pokémon Catcher (VR Light), your child becomes a game designer as they create their own Pokémon-inspired catching adventure inside Roblox Studio. Campers design colorful 3D worlds, create collectible game assets, and build game logic that allows players to explore and “catch” creatures throughout their environment. Using guided, pre-written scripts, students learn how game mechanics work by making small changes and seeing big results. Students are also introduced to asset creation and monetization concepts, learning how in-game items and rewards are designed and how game creators earn money—using kid-friendly, simulated systems. As part of the experience, campers explore VR Light, where they experience their Pokémon world in virtual reality and learn how immersive design changes gameplay.

UNITY - COSMIC ENTERPRISE - GALACTIC TYCOON

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VIRTUAL REALITY AI EDITION

Aug 10th - Aug 14th, 2026

AGES: 10 - 17

In Cosmic Enterprise: Galactic Tycoon, teens in AI become system designers and simulation engineers, building a 3D VR space-themed tycoon game using Unity and C#. Rather than focusing on fast-paced action, this camp challenges teens to design intelligent systems—from resource management and automated production to NPC behaviour and economic balance. Students build a living galaxy where decisions matter, and systems react. This camp introduces teens to AI as systems thinking, showing how intelligence emerges from rules, data, and feedback loops. It’s an ideal experience for students interested in AI, game design, simulations, economics, or engineering.

Roblox 3D VR Game Development with Lua Coding- Pokemon Catcher

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ROBLOX DEVELOPER + VR - LUA CODING

July 6th - July 10th, 2026

Ages 10 - 17

In Roblox – Pokémon Catcher (VR Light), students design and build a fully interactive Pokémon-inspired game using Roblox Studio and Lua scripting. Campers create 3D environments, write scripts to control gameplay, and build systems for collectibles, rewards, and progression. Students learn how real Roblox games are structured, how environments are built, how scripts control player interactions, and how game systems respond to user actions. Campers write and modify Lua code to manage Pokémon spawning, collection, scoring, and player progression. Students also explore asset creation and monetization, learning how Roblox developers design in-game items and how games generate revenue. Campers build simulated shop and reward systems using Lua to understand how monetization logic works, without real transactions. As part of the experience, students explore VR Light, playtesting their games in virtual reality and learning how immersive perspective impacts game and asset design.

Roblox 3D Game Design and VR Experience - Rainbow Obby

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ROBLOX GAME DESIGN + VR

July 27th - July 31st , 2026

Ages 7 - 9

In Roblox (VR) – OBBY: Rainbow Catcher, your child becomes a game designer as they build a vibrant, rainbow-themed obstacle course (OBBY) inside Roblox Studio. Campers design exciting 3D platforms, jumps, and challenges while learning how obstacle games are structured and played. Using guided, pre-written scripts, students explore how checkpoints, collectibles, and player movement work by making simple modifications and seeing immediate results. As part of the experience, campers are introduced to VR Light and explore how Roblox games can be experienced in virtual reality. Students step inside their obstacle course to see how space, distance, and platform placement feel in an immersive environment—without complex VR programming. This camp is beginner-friendly and designed to build confidence, creativity, and foundational game development skills.

UNITY - GOTHAM CITY - SKYLINE DEFENDERS

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VIRTUAL REALITY AI EDITION

July 20th - July 24th, 2026

AGES: 10 - 17

In Gotham City: Skyline Defenders, teens in AI become game developers and AI system designers, building a 3D Gotham-inspired city. Using Unity VR edition and C#, teens create a fully playable 3D city where: Enemies patrol intelligently across districts. Defence systems adapt to rising threats, and NPCs react based on player decisions 


The city evolves as the game progresses. Students design foundational AI systems used in professional Unity games, including state-based behaviour, pathfinding, and adaptive gameplay. Teens design and build for VR, testing how immersive perspectives impact strategy and player experience. This camp blends cinematic storytelling, AI systems design, and professional game development tools, giving teens both context and challenge as they build a living, intelligent city.

Let’s Turn Screen Time into Skill Time

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