top of page

ROBLOX GAME DESIGN + VR

POKEMON CATCHER - Roblox 3D Game Design and VR Experience

Ages 7 - 9

A world filled with mysterious creatures is waiting to be explored 


It’s up to young game designers to bring it to life. Students step into the role of game creators, designing interactive worlds where players explore, collect, and discover. From colourful environments to exciting challenges, every design choice shapes the adventure.

July 6th - July 10th, 2026

9:00 am – 4:00 pm

WEEK 2

$630.00 + HST

Ages 7 - 9

EARLY BIRD DISCOUNT

ENDS MARCH 31st

$580.00 + HST

SIBLING DISCOUNT

$25.00 OFF

Extended Care (OPTIONAL)

M: 8:00 am – 9:00 am

E: 4:00 pm – 5:00 pm

$120.00 + HST

< Back

EMERGING TECH - 3D VIRTUAL REALITY VR

POKEMON CATCHER - Roblox 3D Game Design and VR Experience

In Roblox – Pokémon Catcher (VR Light), your child becomes a game designer as they create their own Pokémon-inspired catching adventure inside Roblox Studio.

Campers design colourful 3D worlds, create collectible game assets, and build game logic that allows players to explore and “catch” creatures throughout their environment. Using guided, pre-written scripts, students learn how game mechanics work by making small changes and seeing big results.

Students are also introduced to asset creation and monetization concepts, learning how in-game items and rewards are designed and how game creators earn money, using kid-friendly, simulated systems.

As part of the experience, campers explore VR Light, where they experience their Pokémon world in virtual reality and learn how immersive design changes gameplay.

Solution Topic

Design, Experiment, Build

Through investigative questions, students gain real-world skills in 3D world-building, game design and development, and experience design for virtual reality.


Students explore questions such as:

  • How does the game know when a player has touched or collected something?

  • What makes rewards appear and progress move forward?

  • How do checkpoints and collectibles work together in a game?

  • How does playing in virtual reality change how a game feels and works?

By exploring these ideas through hands-on building and guided scripts, students build early problem-solving skills and develop an understanding of how design, logic, and player experience connect.

Campers will:  

  • Learn the basics of game design through creativity, play, and experimentation

  • Research, ideate and brainstorm Pokémon Cachere Game ideas for the adventurous VR Experience

  • Design a colorful Pokémon-inspired 3D world in Roblox Studio

  • Intro to coding via guided and pre-planned LUA Scripting

  • Create collectible items and simple progression systems

  • Explore the VR setup and experience of their creation

  • Explore how players move, look around, and interact in VR mode

  • Build and present

VR Light in This Camp 


Students learn how obstacle games use logic and player data to guide gameplay. AI Light concepts are explored through checkpoint systems, collectible logic, and responsive game elements. VR Light allows campers to experience how immersive environments affect player interaction.

Camp Learning Journey

Day 1: Build Your Pokémon World - 3D Design & Exploration 


Students begin by learning to navigate Roblox Studio. They design a Pokémon-inspired world by placing terrain, paths, and themed environments where creatures can appear. Campers explore scale, layout, and navigation as they build a world that players can move through comfortably.

Day 2: How Catching Works - Game Logic & Intro to Scripting


Students explore how game mechanics work behind the scenes. Using pre-written scripts, campers learn how to detect, collect, or trigger Pokémon in the game. Students modify (pre-written scripts with gaps) values and logic to control what happens when a player finds a Pokémon, building an understanding of cause and effect in game design.

Day 3: Challenges, Collectibles & Player Experience 


Campers expand their game by adding more interactive elements. They place collectibles, adjust difficulty, and design challenges that encourage exploration. Students test their games and refine layout and logic to make the experience fun, fair, and engaging for players.

Day 4: VR Exploration - Experience Your Game in Virtual Reality 


Students explore how to play Roblox games in virtual reality. Campers experience their Pokémon world from an immersive perspective and discuss how space, movement, and object placement feel different in VR. They learn how designers think about comfort and immersion, without complex VR programming.

Day 5: Polish, Playtest & Rainbow Showcase


Students refine their obstacle course, test gameplay, and showcase their Rainbow Catcher OBBY to peers.

computer.png

What will you learn?

Roblox Studio basics and navigation


3D world building and obstacle design


Introductory scripting concepts using pre-written code


Coding fundamentals with guided Lua SCRIPTS


Asset creation and collectible design

 

Reward and progression systems (simulated monetization)


VR Light exploration and immersive design awareness

tool.png

What will you make?

A Pokémon-inspired Roblox catching game 


A fully designed 3D game world 


A playable experience that works on screen and in VR mode

rocket.png

What will you take?

A completed Roblox game project 


Experience designing and modifying real game logic 


Confidence in creating games and exploring new technology

globe.png

Friday Fun Day

The final day includes a Pokémon Catcher Showcase, where campers play each other’s games, share design ideas, and celebrate their creativity.


PIZZA LUNCH DAY (Campers enjoy PIZZA lunch Party on Friday - On us!)


We will know closer to the camp week if this camp will head to a TECH Company.

EXPO DAY

Skills gained

Coding & Technical Skills 

  • Lua scripting fundamentals 

  • Guided scripting and game logic 

  • Game logic, events, and conditionals 

  • Debugging and testing gameplay systems 

  • Emerging Tech Awareness with VR Light exploration and immersive design principles 

  • Understanding how games reward players (simulated monetization) 

Game Design & Creative Thinking 

  • 3D world and level design 

  • Player experience and game flow 

  • Asset creation and interactive design 

  • 3D obstacle course design 

Confidence & Collaboration 

  • Problem-solving through iteration 

  • Sharing and explaining design choices 

Why does this camp matter?

Pokémon Catcher helps young learners move from playing games to creating them. By combining 3D design, guided scripting, and a VR Light experience, students learn how games are built, how players interact with them, and how immersive technology is shaping the future of game design.

bottom of page