Right level, right pace: two tracks (4–5 and 6–7) avoid boredom or overwhelm.​
Two age tracks: Ages 4–5 (screen-light) and Ages 6–7 (balanced screens)
SPARK replaces one-off classes with a clear pathway where kids learn to think like problem-solvers: plan steps (algorithms), look for patterns (loops), test ideas, and explain their fixes (debugging), tinker with circuits, understand structures, fore and energy, and build Robots with LEGO: the core of computational thinking that benefits every subject.
SPARKLAB STEM JOURNEY & Programs
Ages 4 - 5
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Play-based exploration of patterns, sequences, and cause & effect. Students tinker, build confidence, and spark curiosity about how technology works.
Ages 6 - 7
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Extends foundational learning into simple coding, problem-solving, and early project creation. Builds readiness for the next stage.
Common Across the SPARKLAB TRACK
Class Format
30 weeks, 1 session/week, 75 minutes each. Small class (max 8)
Foundational + Year 2 with each age track + Year-end STEM FESTIVAL
Core strands (spiraled all year):
​Computational skills
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Tangible Math
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Engineering & Circuits
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Lego Robotics
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Storytelling with Code
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Maker Product Development
Padagogical Pillar
Foundational Computational Thinking:
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Play-Based Design Thinking
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Collaboration & Communication
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Confidence & Creativity
CAPSTONE PROJECT YEAR-END STEM FESTIVAL​​
​Students will complete a Capstone project based on their learning from the year. THe project will be showcased in our Year End STEM FESTIVAL open to Parents and friends
TANGIBLE FOUNDATIONS
Ages 4 - 5.

COMPUTATIONAL & MATH SKILLS
SIMPLE algorithms design and execution to understand sequences, patterns and solve multiple puzzle challenges
LOGIC, LOOPS & DEBUG
When/then rules, repeat patterns and loops. simple timing: predict, run, explain. DEBUGGING habit: change one thing and re-test
LEGO ENGINEERING & CIRCUITS
Engineering + Circuits: sturdy builds (wheels, gears, ramp, etc.). Circuit builds and test: switches, lights and sounds.
GRADUATE
Ready for Block-based coding in YEAR 3: Foundations in Motion
FOUNDATIONS IN MOTION
Ages 6 - 7​​

COMPUTATIONAL & MATH SKILLS
Block-based designing and exciting algorithms to decompose complex tasks, identify patterns, understand distances and degrees, code puzzles and mazes, and complete multiple challenges.
LOGIC, LOOPS & DEBUG
Loop events, simple if, data-lite state(start, reset, score). Debugging habit: change one thing and re-test
LEGO ENGINEERING & CIRCUITS
Sensors + Lego mechanisms working together to solve every-day problems
GRADUATE
Design & Presentation: iterate from feedback; Ready for IGNITE LAB JOURNEY
What makes SPARKLAB different?
Hands-on LEGO® Robotics
Our "BUILD - FIRST" Rhythm
01
Why this matters: Kids don’t just “use a robot”; they build motion first and then code it. That sequence makes cause-and-effect visible (gear choice → speed, wheelbase → turning) so programming is predictable, testable, and explainable.
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Thinking with hands: regular build then code cycles across the term grow spatial reasoning, fine motor control, and persistence.
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​Code that maps to reality: step size, turns, loops, and events are tied to real movement kids can predict and describe.
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​Understanding compounds: concepts resurface in new challenges, so learning deepens over time, not as a one-off activity.
Circuits & Electronics -
A recurring strand
02
Why this matters: Electricity isn’t a one-day demo; we revisit it so kids trust what a signal does every time!
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Signals / rules: children connect inputs (switches/sensors) to outputs (light/sound/motion) a perfect bridge to event-driven coding.​
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Stepwise confidence: open/closed circuits, polarity, simple series/parallel, always age-safe and hands-on.
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Control mindset: tiny changes in a circuit change behaviour, the seed of systems thinking.
Why this matters: We don’t guess; we measure, test, and improve like engineers.
Engineering & Design real mechanics & physics
03
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Structural + mechanical: ​sturdy frames and moving parts (wheels, axles, gears, linkages).
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Evidence first: ​multiple short test–debug cycles most sessions with numbers kids can track (tile lengths, 90° turns, loop counts, timing).
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Physics made friendly: ​pushes/pulls, friction, ramp height, speed, and stopping distance are felt, not lectured.
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Predict, Run, and Explain: no “black box” learning; kids say what will happen and why.
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Cleaner plans: algorithms become loops and simple if/when rules.
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Real debugging: change one thing, re-test, tell what changed—calm problem-solving that transfers to school.
04
Computational Thinking "The thinking toolkit"
Why this matters: We teach the habits behind coding, not just blocks on a screen.
05
Maker & Entrepreneur Mindset
Why this matters: Kids see themselves as creators who improve the world around them.
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User-aware making: choose an audience (family, peers), set a purpose, and design to meet it.
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Iterate from feedback: test with others, refine, and try again—resilience in action.
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Present & pitch: short demos build voice, confidence, and clarity.
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Resourcefulness: work within simple constraints (time, parts) to deliver a solution—early entrepreneurial thinking.
06
Two age tracks. Tiny groups
Why this matters: Just the right level, just the right pace, with real attention.
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Separate tracks: Ages 4–5 (screen-light) and Ages 6–7 (balanced screens) keep challenge in the sweet spot.​
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Small by design: max 8 learners with Instructor + Coach = less waiting, more doing.
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Built-in scaffolds: role rotations (driver/navigator/builder), “challenge ladders,” and plain-language “I can…” goals make progress visible.
What Parents can Expect

What parents can expect ?
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Joyful confidence: Your child feels proud to show what they built and can tell you how it works in simple language.
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Early problem-solving: They learn to try, fix, and try again—building patience and resilience without tears.
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Foundational thinking: Gentle exposure to patterns, sequencing, and cause-and-effect through play.
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Hands-on creativity: Storytelling + LEGO® builds spark imagination and curiosity about how things move and work.
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Positive habits: Turn-taking, sharing ideas, and celebrating effort as much as outcomes.
PRICING and PAYMENT OPTIONS
Option to BOOK the YEAR (staggered payments) or Try us for a term and opt for a pro-rated price for the remaining terms in the year.
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Tuition: $1,450 + HST for 30 weeks (75 - 90 minutes/ week, minutes, max 8, Teacher student ratio of 1:4)
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Payment options:
• Pay-in-full: SAVE A $100 ($1,350 + HST.
• Installments: $1,450 + HST - 40% at enrolment ($580 +HST), then 3 $290.00 +HST. -
Refund policy: 7-day pre-start cancellation (–$50 admin); Post Week 1, no refunds).
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2 make-up classes per term.
What's Running in 2025- 2026
DATES: OCTOBER 18th - June 20th, 2026
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TERM DATES:
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FALL:
OCTOBER 18th -DECEMBER 20th, 2025
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WINTER:
JANUARY 3rd - MARCH 14th, 2026
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SPRING:
APRILL 11th - JUNE 20th, 2026

