top of page
674601CA-E5E3-4DDB-86A9-FFD354749DB8_1_105_c.jpeg

IGNITELAB

INVENT. BUILD. BUILD

IGNITE Lab (Ages 8–12) - Coding, Robotics & Maker Foundations

A foundation year where kids create games, robots, and gadgets and master the thinking skills behind them.

IGNITE Lab is a structured, holistic year for ages 8–12.  Students design and build applications, 2D games, build robots, and invent gadgets that combine software, hardware, and engineering while developing computational thinking, problem-solving, and a maker mindset for an AI-powered world.

What Kids do

Create applications, playable 2D games, program robots with sensors, and prototype gadgets that connect code with circuits. They learn to break problems into parts, test ideas, and iterate toward better solutions.

How We Teach

We work alongside school learning with applied, project-based practice. Beginners build confidence with block-based coding and robotics fundamentals; advanced learners take on challenge extensions (multi-sensor robots, complex game mechanics, connected circuits).

Outcome

By year’s end, every child has a portfolio of real projects and the confidence to present them at our Term-end EXPOs. As well as the annual STEM Festival. They’re ready to move from blocks to text-based programming and PIONEER LAB specializations track—growing as makers, inventors, and problem-solvers.


IGNITELAB  STEM JOURNEY & Programs

IGNITELAB: 4 - 5 year Program

  • IGNITE LAB = 4 - 5 year program

    • Year 1 (Foundations): Mandatory entry point. Everyone builds core coding, robotics, circuits, and engineering skills. Beginners start from scratch; experienced kids get challenge extensions.

    • Year 2 (Progression & Specializations): Students continue with the spiralling curriculum (more advanced coding + engineering) or begin to explore specializations (Game Dev, Maker Engineering).

    • Year 3 -5 (Advanced Specializations / Enrichment): Students dive into advanced streams (e.g., Roblox Studio + Blender for Game Dev, Unity 2D Games, advanced robotics,  Circuits and gadgets Maker Stream + 3D printing for Maker).

    • Year-End STEM festival each year where students get to present and showcase their creative unique creations

THE IGNITELAB TRACK

Class Format

30 weeks, 1 session/week, 90 minutes each. Small class (max 8)

Foundational  + Year 2 + Specialized tracks 

Core strands (spiraled all year):

Every term, students build on core strands that spiral upward in complexity

​

Math & Computational Skills 

​

Engineering Principles

​

​Circuits & Logic: Micro:bit & Arduino inputs/outputs and Minecraft Redstone contraptions.

​

Robotics:LEGO® SPIKE robots

​

Maker Product Dev

​

Specializations Ahead: pathways into game dev, 3D design development, and advanced maker engineering in Years 2–3.

​

Padagogical Pillar

Ignite Lab follows two core learning frameworks:

​

Computational Thinking 

Design Thinking

​

 This dual approach ensures kids don’t just learn to ‘use’ technology but learn to design with it. 

 YEAR-END STEM FESTIVAL​​

Tracks

Year-end Capstone project.

 

Term-end Mini EXPOs

 

Year-end STEM Festival:

brings together student projects from multiple strands 

CORE SKILLS

COMPUTATIONAL & MATH SKILLS

Students strengthen number sense and problem-solving by working with coordinates, variables, and basic probability inside coding environments. They learn to connect abstract math to real-world applications, like scoring systems in games or measuring distances for robots.

Skills Kids Gain

  • Using coordinates and variables in coding

  • Applying math to real projects (scores, distances, measurements)

  • Understanding randomness and probability in games

  • Building confidence in abstract → applied math connections

LOGIC, LOOPS & DEBUG

By programming games and interactive systems, kids practice the fundamentals of computer science: sequencing, conditional logic, and repeat loops. Debugging is built into every project, teaching persistence and systematic problem-solving when things don’t work the first time.

Skills kids Learn

  • Writing sequences and repeat loops

  • Applying if/then logic to decision-making

  • Spotting and fixing errors through debugging

  • Developing resilience and problem-solving strategies

LEGO® SPIKE Robotics

Using LEGO® SPIKE robots, students explore mechanics, sensors, and programming in a hands-on way. They learn how gears, motors, and sensors interact, then bring their builds to life with code that controls motion, detects obstacles, and adapts to feedback.

LEGO® SPIKE Robotics

With micro:bit and maker tools, students learn how circuits work by connecting inputs (buttons, sensors) to outputs (LEDs, sounds, motors). They extend this into Minecraft Redstone builds, comparing digital and physical circuits. These experiences nurture a maker mindset — turning ideas into working prototypes.

ENGINEERING

Skills Kids Learn

  • Understanding gears, motors, and sensors

  • Coding robots to move and respond to input

  • Applying cause-and-effect in mechanical systems

  • Iterating designs for stability and performance

Skills Kids Learn

  • Building circuits with inputs and outputs

  • Coding micro:bit to control gadgets and wearables

  • Comparing digital Redstone logic to real circuits

  • Developing creativity through prototyping and iteration

Skills Kids Learn 

​Students apply engineering principles to design and test their creations. They explore how force, energy transfer, and structural design affect movement and stability. Every build follows the engineering design cycle: imagine, prototype, test, and improve.

  • Applying force, motion, and energy concepts

  • Building stronger, more reliable prototypes

  • Using the engineering design cycle for problem-solving

  • Translating abstract science into physical models

Energetic-children-collaborating-on-a-robotics-project-with-tools-and-excitement-in-a-brig

What parents can expect ?

​

  • Real growth in confidence: Your child takes on challenges, explains choices, and feels proud presenting their work.

  • Stronger problem-solving & perseverance: They plan, test, and improve—learning that mistakes are part of the process.

  • Transferable skills: Clear communication, collaboration, and project ownership carry back into schoolwork.

  • Broad STEM exposure: Games, robots, and maker projects connect coding with engineering and design thinking.

  • Future-ready foundation: A year of structured practice that prepares them for text-based coding and deeper specializations.

What Parents can Expect

PRICING and PAYMENT OPTIONS

Option to BOOK the YEAR (staggered payments) or Try us for a term and opt for a pro-rated price for the remaining terms in the year.

  • Tuition: $1,450 + HST for 30 weeks (75  - 90 minutes/ week, minutes, max 8, Teacher student ratio of 1:4)

  • Payment options:
    • Pay-in-full:  SAVE A $100 ($1,350 + HST.
    • Installments:  $1,450 + HST - 40% at enrolment ($580 +HST), then 3 $290.00 +HST.

  • Refund policy: 7-day pre-start cancellation (–$50 admin); Post Week 1, no refunds). 

  • 2 make-up classes per term.

What's Running  in 2025- 2026

DATES: OCTOBER 18th - June 20th, 2026

​

TERM DATES:

​

FALL:

OCTOBER 18th -DECEMBER 20th, 2025

​

WINTER:

JANUARY 3rd - MARCH 14th, 2026

​

SPRING:

APRIL 11th - JUNE 20th, 2026

IGNITELAB:

 

Ages: 8 - 12: Foundations in Motion

​

Saturday's @ 10:45 am

bottom of page