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SPARKLAB

Foundations in Motion - Year 1 Ages 6 - 7

Balanced screens, LEGO® robotics, circuits and real engineering - designed for emerging CODERS.

Foundations in Motion (Year 1)

Year 1 is where 6–7-year-olds grow into confident builder-coders by moving through a full STEM lifecycle: "Ask, Imagine, Plan, Build, Code, Test, Improve and Share". Each class blends LEGO® mechanics (both structural frames and moving parts), kid-friendly coding, and circuits so children can plan an idea, build it, and make it respond in the real world. We follow a “build first, then code” rhythm and keep coding in short, focused bursts, boosting attention and reducing frustration as kids translate a paper plan into a working program, add a loop or a wait, and proudly explain what changed. Across the year, learners practice computational thinking (algorithms, loops, events, simple if, and systematic debugging), apply engineering design thinking to gears, linkages, and sturdy structures, and wire simple inputs → outputs with safe circuits to control light, sound, or motion. It’s a fun, hands-on after-school coding and robotics program in Toronto that builds real problem-solving skills and a maker mindset, so by spring, your child can describe their choices, improve a design based on feedback, and present a small project with confidence.

From plan to program.

Algorithm Express (Fall)

In Algorithm Express, emerging readers become emerging Coders. Children translate a paper plan into a working program, add a loop or a wait, and tune turns and timing as their robot navigates a maze they helped build. Short, focused coding bursts (build first, then code) keep attention high and frustration low. If you’re looking for an after-school coding and robotics program in Toronto that blends real mechanics with beginner-friendly coding, this is it. By the end, your child will write a short program with a loop and a wait, change one parameter to fix an error, and clearly explain their decisions, thus forming great habits for future block coding.

Sensors, rules, results.

Logic Machines (Winter)

Logic Machines adds smart behaviour to the builds. Kids design mechanisms that respond, a gate that opens on a colour, a rover that loops until it nears a wall, and a light that toggles modes. They practice simple if rules, measure thresholds, and observe how slight adjustments alter outcomes. Parents choose this after-school coding and robotics program because it connects sensing, decision and action logic in a concrete, age-appropriate way. By term’s end, your child will use a sensor rule, explain the condition, and debug by isolating one rule at a time, powerful, transferable problem-solving.

One rule, big fun.

Mini Game & TECH Makers (Spring)

Mini Game & TECH Makers blends making and game design. Learners will complete a gaming project, and in the second half of the semester, they will apply their knowledge and skills towards the CAPSTONE project. The project will be exhibited at the Year-End STEM Festival. Learners code a fun game with clear rules, a start/reset, and simple scoring, then add a controller or trigger and test for fairness. Students own the full cycle—design, build, code, play, iterate—and present to peers. By the end, your child will have built a small game with scoring and reset, explained how players interact with it, and described how they improved it using feedback—confidence that carries over into school projects. Learners will be ready for YEAR 2 of their STEM Journey. Learners turning 8 transition to IgniteLAB.
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