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SPARKLAB

Ages 6 - 7

Sensors, rules, results.

Logic Machines (Winter)

Logic Machines adds smart behaviour to the builds. Kids design mechanisms that respond, a gate that opens on a colour, a rover that loops until it nears a wall, and a light that toggles modes. They practice simple if rules, measure thresholds, and observe how slight adjustments alter outcomes. Parents choose this after-school coding and robotics program because it connects sensing, decision and action logic in a concrete, age-appropriate way. By term’s end, your child will use a sensor rule, explain the condition, and debug by isolating one rule at a time, powerful, transferable problem-solving.

One rule, big fun.

Mini Game & TECH Makers (Spring)

Mini Game & TECH Makers blends making and game design. Learners will complete a gaming project, and in the second half of the semester, they will apply their knowledge and skills towards the CAPSTONE project. The project will be exhibited at the Year-End STEM Festival. Learners code a fun game with clear rules, a start/reset, and simple scoring, then add a controller or trigger and test for fairness. Students own the full cycle—design, build, code, play, iterate—and present to peers. By the end, your child will have built a small game with scoring and reset, explained how players interact with it, and described how they improved it using feedback—confidence that carries over into school projects. Learners will be ready for YEAR 2 of their STEM Journey. Learners turning 8 transition to IgniteLAB.
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