SPARKLAB
Mini Game & TECH Makers (Spring)
Mini Game & TECH Makers blends making and game design.
Spring Term -Game Development: Learners will complete a gaming project, and in the second half of the semester, they will apply their knowledge and skills towards the CAPSTONE project. The project will be exhibited at the Year-End STEM Festival.
Learners code a fun game with clear rules, a start/reset, and simple scoring, then add a controller or trigger and test for fairness. Students own the full cycle: design, build, code, play, iterate, and present to peers. By the end, your child will have built a small game with scoring and reset, explained how players interact with it, and described how they improved it using feedback, giving them the confidence that carries over into school projects.

FUN FACTOR
Build a goal, add a rule, try to beat it
Create a simple controller and celebrate every point
Show your game, get cheers, iterate to make it better
ENRICHMENT FACTOR
Systems Thinking Cycle: rules, feedback & reset
Data-lite: token-based score and clear win/try-again states
Communication: give instructions; gather peer feedback
Full Engineering Design process application towards the CAPSTONE project
LEARNING OBJECTIVES

Start/reset and a clear win/try again cycle
Variables
X and Y coordinate introduction
Logic and Decisions
Score with tokens or counters (data-lite state)
Inputs → events (controller or trigger)
Debugging: fix one bug; improve fairness
Engineering: targets, obstacles, timing windows
Circuits: simple buttons/switches as controllers
TERM & EXPO
10-week terms
75-minute classes
Year-end STEM FESTIVAL

SPRING TERM
450

