SPARKLAB
Logic Machines (Winter)
Logic Machines adds smart behaviour to the builds. Kids design mechanisms that respond, a gate that opens on a colour, a rover that loops until it nears a wall, and a light that toggles modes. They practice simple if rules, measure thresholds, and observe how slight adjustments alter outcomes. Parents choose this after-school coding and robotics program because it connects sensing, decision and action logic in a concrete, age-appropriate way. By term’s end, your child will use a sensor rule, explain the condition, and debug by isolating one rule at a time, powerful, transferable problem-solving.

FUN FACTOR
Build a mechanism, then make it smart
Choose thresholds and see how tiny changes matter
Chain two rules for a mini ‘system’
ENRICHMENT FACTOR
Event-driven logic: sensing, decision, and action
State thinking: flags/modes to remember what’s happening
Measurement mindset: test thresholds, compare outcomes
LEARNING OBJECTIVES

If/Then with a simple sensor cue
Loop-until for approach/stop behaviour
State (data-lite): toggle a light/sound mode
Debugging: isolate one rule, then fix it
Engineering: gates, stoppers, and reliable alignment
Circuits: switches and simple sensors as inputs; outputs as feedback
TERM & EXPO
10-week terms
75-minute classes
Term-end STEM Expo

Winter Term
450

